# Node Reference

## Geometry

• Generator: Template for creating nodes that generator vector data.
• Filter: Template for creating nodes that manipulate vector data.
• Align: Align a shape in relation to the origin.
• Arc: Create an arc.
• Centroid: Calculate the geometric center point of a shape.
• Colorize: Change the color of a shape.
• Compound: Add, subtract or intersect geometry.
• Connect: Connect all points in a path.
• Copy: Create multiple copies of a shape.
• Delete: Delete points or paths that lie within the given bounding shape.
• Distribute: Distribute shapes on a horizontal or vertical axis.
• Ellipse: Create an ellipse or circle.
• Fit: Fit a shape within bounds.
• Fit To: Fit a shape to another shape.
• Freehand: Draw directly on the canvas using the mouse.
• Grid: Create a grid of points.
• Group: Combine multiple geometries together.
• Import Svg: Import geometry from a SVG file.
• Line: Create a line between two points.
• Line Angle: Create a line between one point and an angle + distance.
• Make Point: Create a point from X/Y coordinates.
• Null: Do nothing.
• Point: Create a point value that can be used as a variable.
• Point On Path: Calculate a point on a path.
• Polygon: Create a multi-sided polygon.
• Rect: Create a rectangle, square or rounded rectangle.
• Reflect: Mirror the geometry around an invisible axis.
• Resample: Distribute points along a shape.
• Rotate: Rotate the shape according to the given angle.
• Scale: Resize the shape by scaling it.
• Scatter: Generate points within the boundaries of a shape.
• Shape On Path: Copies shapes on a path.
• Skew: Skew the shape.
• Snap: Snap geometry to a grid.
• Sort: Sort points or shapes using different sorting methods.
• Stack: Arrange shapes in a horizontal or vertical layout.
• Star: Create a star shape.
• Text On Path: Create a text path that follows a shape.
• Textpath: Create a path out of text.
• Translate: Move the shape, changing its position.
• Ungroup: Decompose the input geometry into its paths.
• Wiggle: Shift points by a random amount.

## String

• As Binary List: Convert a string into its binary representation
• As Binary String: Convert a string into its binary representation
• As Number List: Convert a string into a numeric encoding
• Character At: Output the character at a given index
• Characters: Create a list of characters from a string
• Contains: Determine if the string contains a given string
• Ends With: Determine if the string ends with a given string
• Equals: Determine if the string equals a given string
• Format Number: Represent a numeric value as a string in a specific way.
• Length: Count the number of characters in a string.
• Make Strings: Create a list of strings.
• Random Character: Create a list of random characters taken from a set
• Replace: Replace part of a string
• Starts With: Determine if the string starts with a given string
• String: Create a string value that can be used as a variable.
• Sub String: Take a portion of a string
• Trim: Remove white space from the start and end
• Word Count: Count the number of words in a string.

## Math

• Abs: Convert every number to a positive number.
• Angle: Calculate the angle between two points.
• Average: Calculate the average of a list of numbers.
• Boolean: Create a boolean value that can be used as a variable.
• Ceil: Round up the value of a number.
• Compare: Select between two values by comparing them.
• Convert Range: Convert a value from one range to another.
• Coordinates: Calculate a new point based on the angle and distance from an original point.
• Cos: Calculate the trigonometric cosine of an angle.
• Degrees: Convert radians to degrees.
• Distance: Calculate the distance between two points.
• Divide: Divide two numbers.
• E: The value of the mathematical constant e, the base of the natural logarithm.
• Even: Determine if a number is even.
• Floor: Round down the value of a number.
• Integer: Create an integer value that can be used as a variable.
• Log: Calculate the natural logarithm of a value.
• Make Numbers: Transform a string to a list of numbers.
• Max: Select the largest value from a list of numbers.
• Min: Select the smallest value from a list of numbers.
• Mod: Calculate the modulo by dividing two numbers and keeping the remainder.
• Multiply: Multiply two numbers.
• Negate: Change the sign of a number by negating it.
• Number: Create a floating-point value that can be used as a variable.
• Odd: Determine if a number is odd.
• Pi: The value of the mathematical constant pi.
• Pow: Calculate the power of a number.
• Random Numbers: Create a list of random numbers.
• Range: Generate a range of numbers.
• Reflect: Calculate a new point based on the angle and distance from an original point.
• Round: Convert a floating-point number to an integer.
• Running Total: Generate in between totals of a list of numbers.
• Sample: Generate numbers within the given bounds.
• Sin: Calculate the trigonometric sine of an angle.
• Sqrt: Calculate the square root of a number.
• Subtract: Subtract two numbers.
• Sum: Add up all numbers in the list.
• Wave: Calculate a value based on wave equations.

## List

• Combine: Combine multiple lists into one.
• Count: Count the number of items in the list.
• Cull: Remove all items from the list where the corresponding boolean is false.
• Distinct: Remove all duplicate items from the list.
• First: Take the first item of the list.
• Keys: Retrieve the keys of a map.
• Last: Take the last item of the list.
• Pick: Pick items from the list in random order.
• Repeat: Repeat the list a number of times.
• Rest: Take all but the first item of the list.
• Reverse: Reverse the list.
• Second: Take the second item of the list.
• Shift: Move items at the beginning of the list to the end.
• Shuffle: Randomize the ordering of items in the list.
• Slice: Take a portion of the list.
• Sort: Sort items in the list.
• Switch: Switch between multiple inputs.
• Take Every: Take every nth element of the list.
• Zip Map: Combine a list of keys and values together into a map.

## Data

• Import Csv: Import a comma-separated value file containing tabular data.
• Lookup: Look up a value in a table or object.
• Filter Data: Filter the data based on key/value.

## Core

• Frame: Output the value of the current frame. Used for animating ports.